Sam Fisher: Action Hero

Looks like the Hollywood studio people were creeping around E3 last week in LA and saw the awesome preview of Ubisoft’s new Splinter Cell: Blacklist game. Or maybe they just saw Tom Clancy’s name on the sign and thought it was a new novel.
Anyway, Deadline Hollywood is reporting that Paramount Pictures is negotiating for the right to make a movie based on the exploits of operative Sam Fisher. Considering that there have already been six Splinter Cell games, it seems like they took a long time to notice. Plus how many good movies have been inspired by video games? (Answer: zero)










![Der Gro?mufti von Jerusalem [Amin al Husseini] bei den bosnischen Freiwilligen der Waffen-SS. Der Gro?mufti ist auf dem Truppenubungsplatz ein[getroffen] und schreitet die Front der angetretenen Freiwilligen mit erhobenem Arm ab.](http://images-undertheradar.military.com/wp-content/uploads/2012/10/nazicollaborators300.jpg)





Under the Radar is commentary. We don’t report the news; we offer our take on what happened.
8 Comments
I think it would hold it’s own at the box office ..
It would make quite a good movie(with the help of Steven Steilberg). I hope they don’t ruin with a bunch of *** and an over use of strong language.
*** = ***
***=*** = ***.
I’ll have to spell it wrong : Secks
What are you 12 ????
They’d have a heck of a time trying to find the right Sam, but they should be able to do it. I wonder if they would start the movie back when Sam was still working with Lambert or if they would skip right up to “Blacklist”. And “Prince Of Persia” was was inspired by a game(although, it was kind of cheesy).
I think they could pull this off, but that’s primarily because, unlike most movies made from games, it’s at least got its roots in “books” (although I’m pretty sure the game pre-dates any books on the matter).
Usually, game-based movies (“Resident Evil” and “Wing Commander” are the ones that come to my mind) seem to flop because games were never intended to just be watched. Their appeal comes from getting players (the “audience”) involved. So there was little or nothing for scriptwriters to work with for their stories. The major issue is that a game is compelling because it is challenging to complete whereas a movie is compelling because of the plot and character development.
Here, however, if they’re smart, they’ll go to Clancy and take advantage of the fact he’s able to write books that translate well into movies. Keep the characters and world of Splinter Cell, but let the man who’s able to create a good, strong plot that doesn’t rely on audience involvement be the one to write the story.
There will be issues. People who like Splinter Cell because of what they can do as players in the game won’t get the same rush watching a movie they can’t control. But it still has good potential.